perjantai 20. joulukuuta 2013

Batrep: The somewhat epic conclusion (Imperial Guard vs. Blood Angels 1000p)


So the last part of our 3-game mini-tournament was played between Eric and Simo.

Blood Angels

HQ
Objective at Marines
Reclusiarch
- Jump Pack

Elites
Sanguinary Priest
- Power Axe & Melta Bomb
- Jump Pack

Sanguinary Priest
- Power Axe & Meltabomb

Troops
Assault Squad
- Flamer & Power Axe

What!? Blood Angels do have Tactical Marines...?
Assault Squad
- Meltagun & Power Fist

Death Company
- Infernus pistol & Power Fist
- Jump Packs

Tactical Squad
- Plasma Cannon & Gun & Pistol

Imperial Guard
Objective at IG board side

HQ
Castellan Creed

Company Command squad
- Heavy Flamer, Sniper Rifle

Troops
Infantry Squad
- Flamer, Vox-Caster

Infantry Squad
- Flamer, Vox-Caster

Infantry Squad
- Flamer, Vox-Caster
- Commander + PF

Heavy Weapon team
- Heavy Bolter, Autocannon, Lascannon

Heavy Support
3x Sentinels
- Lascannons

Leman Russ Battle Tank

Leman Russ Executioner

Setup & Deployment

Imperial Guard started deployment and stuffed everything on the small deployment zone. The Sentinels took the left flank, the HW-team and infantry squad with the Commander took the right one. The rest we're deployed in the middle with Creed and CCS.
Blood Angels had the Tactical squad guarding the objective with one Priest. The Reclusiarch was in the middle with the DC and another Priest was with the one Assault squad on the right and one squad stayed in the Reserves. The Tactical squad was the only one to roll a '1' on the Red Thirst. We'll, Fearless objective-keepers. Why not? The Initiative was not stealed and the game begun.

"The british are coming, the british are coming!"
Turn 1
The IG chilled back and since they we're more than 24'' away, not a single command was given. They adjusted their positions and started firing. First Blood was important so I started firing at his Death Company with everything I had. The Leman Russ Executioner nearly costed me the game by rolling two ones for Gets Hot!. He remained with only one HP and killed two DC's with first shot and then missed with sponson. The Battle Tank, Sentinels and Heavy Weapon team all got their shots then, killing 1 DC more in total. I hoped for more but what can you do? Blood Angels then ran up the field. They didn't shoot, they didn't assault (duh!), they just moved and ran. Oh yeah, and the Tac squad took better positions near the objective.

Turn 2
Slay The Warlord, part 1
Imperial Guard stayed with their strategy and hanged back. Moved the tanks and Sentinels a bit to get better shots. Then it was time for dakka. A lots of shooting killed the remaining Death Company. Then I shot my Enormous Pie Plate of Justice and insta-killed Reclusiarch with S8 AP3 weapon and a Invunerable roll of 1. Some unlucky saves for the marines. Remaining guns tried to shoot at the Assault squad but did nothing. Well, they did something since the multi-plasma-Russ killed itself with Gets Hot!

The Reserves came in, scattered on top of my guys and were luckily dealyed.
Slay The Warlord, part 2
The Assault marines moved forward  the right flank while the Plasma Cannon shot at my objective-keepers and scattered off. The Assault Squad charged my infantry trough the terrain and made it to the battle but my guys got to hit first. Of course they did nothing... The marines struck and the whole squad was destroyed except the Sergeant who ran and was ran over. Outch.

Turn 3
I concentrated my whole firing to that single squad and after a big punch of shooting from the Infantry squad (1st rank of fire, 2nd rank of fire) and Command squad, Sentinels, Heavy Weapon Team and remaining tanks. The whole squad eventually fell even tough it took some time. And a lot of fire. That was pretty much my turn.

That one squad really withstood a lot of
firepower...
The Reserves arrived (again) and tried to land in middle of Guardsmen (again) and didn't scatter (ag.. wait, no). Then it was BBQ-time when the assault squad fired at my infantry camping at the objective. A lots of casualties, including my Comissaar. Meanwhile the Plasma Cannon shot at my infantry squad in the middle and they both failed their leadership and ran! Tough luck, but at least one of the squads was slow and stayed on board. For a while at least.

This is going to hurt... and so it did.
Turn 4
I tried to re-group with the running squad by using Creed's command but once again the guys failed their leadership and ran off of the board. Huge loss since now I didn't have a single scoring unit left on the board. And as the Assault squad had line-breaker, the score was now even. I used my whole army to bring them down and eventually I did but it was tough.

The only hope for BA to get even now was gaining Slay the Warlord point which he tried to accomplish by shooting his Plasma Cannon at Creed but it scattered off, did a single wound and I made my 5+ cover save. We decided that it was game over then and shook hands.

Aftermatch
A tough game for Blood Angels since they




really struggle against shooting armies with long range and lots of stuff that ignore Feel no Pain. But even if the game looked like a dominating victory when the IG scored both First Blood and Slay the Warlord in the same turn, the Angels of Blood gave quite an even fight with their succesful charge and deep strike. A good game and fun to play!
Imperial Guard however took the victory with scores:

The brave Imperial Guardsmen had triuphed!
Imperial Guard: 2
(First Blood; Slay The Warlord)

Blood Angels: 1
(Obective held by Tacticals)

And with this game we finished our tournament. The victor was Simson and he was happy about it (even tough it tore his heart apart when he had to kill Blood Angels).

Thank you for reading, we'll post more Batreps soon enough and be sure to comment if you have wishes/questions/other stuff to tell us.
Simson out!


A quick postscript: I (eventually) got Asurmen for my price. You shall see him in games from now on!

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