perjantai 20. joulukuuta 2013

Batrep: The somewhat epic conclusion (Imperial Guard vs. Blood Angels 1000p)


So the last part of our 3-game mini-tournament was played between Eric and Simo.

Blood Angels

HQ
Objective at Marines
Reclusiarch
- Jump Pack

Elites
Sanguinary Priest
- Power Axe & Melta Bomb
- Jump Pack

Sanguinary Priest
- Power Axe & Meltabomb

Troops
Assault Squad
- Flamer & Power Axe

What!? Blood Angels do have Tactical Marines...?
Assault Squad
- Meltagun & Power Fist

Death Company
- Infernus pistol & Power Fist
- Jump Packs

Tactical Squad
- Plasma Cannon & Gun & Pistol

Imperial Guard
Objective at IG board side

HQ
Castellan Creed

Company Command squad
- Heavy Flamer, Sniper Rifle

Troops
Infantry Squad
- Flamer, Vox-Caster

Infantry Squad
- Flamer, Vox-Caster

Infantry Squad
- Flamer, Vox-Caster
- Commander + PF

Heavy Weapon team
- Heavy Bolter, Autocannon, Lascannon

Heavy Support
3x Sentinels
- Lascannons

Leman Russ Battle Tank

Leman Russ Executioner

Setup & Deployment

Imperial Guard started deployment and stuffed everything on the small deployment zone. The Sentinels took the left flank, the HW-team and infantry squad with the Commander took the right one. The rest we're deployed in the middle with Creed and CCS.
Blood Angels had the Tactical squad guarding the objective with one Priest. The Reclusiarch was in the middle with the DC and another Priest was with the one Assault squad on the right and one squad stayed in the Reserves. The Tactical squad was the only one to roll a '1' on the Red Thirst. We'll, Fearless objective-keepers. Why not? The Initiative was not stealed and the game begun.

"The british are coming, the british are coming!"
Turn 1
The IG chilled back and since they we're more than 24'' away, not a single command was given. They adjusted their positions and started firing. First Blood was important so I started firing at his Death Company with everything I had. The Leman Russ Executioner nearly costed me the game by rolling two ones for Gets Hot!. He remained with only one HP and killed two DC's with first shot and then missed with sponson. The Battle Tank, Sentinels and Heavy Weapon team all got their shots then, killing 1 DC more in total. I hoped for more but what can you do? Blood Angels then ran up the field. They didn't shoot, they didn't assault (duh!), they just moved and ran. Oh yeah, and the Tac squad took better positions near the objective.

Turn 2
Slay The Warlord, part 1
Imperial Guard stayed with their strategy and hanged back. Moved the tanks and Sentinels a bit to get better shots. Then it was time for dakka. A lots of shooting killed the remaining Death Company. Then I shot my Enormous Pie Plate of Justice and insta-killed Reclusiarch with S8 AP3 weapon and a Invunerable roll of 1. Some unlucky saves for the marines. Remaining guns tried to shoot at the Assault squad but did nothing. Well, they did something since the multi-plasma-Russ killed itself with Gets Hot!

The Reserves came in, scattered on top of my guys and were luckily dealyed.
Slay The Warlord, part 2
The Assault marines moved forward  the right flank while the Plasma Cannon shot at my objective-keepers and scattered off. The Assault Squad charged my infantry trough the terrain and made it to the battle but my guys got to hit first. Of course they did nothing... The marines struck and the whole squad was destroyed except the Sergeant who ran and was ran over. Outch.

Turn 3
I concentrated my whole firing to that single squad and after a big punch of shooting from the Infantry squad (1st rank of fire, 2nd rank of fire) and Command squad, Sentinels, Heavy Weapon Team and remaining tanks. The whole squad eventually fell even tough it took some time. And a lot of fire. That was pretty much my turn.

That one squad really withstood a lot of
firepower...
The Reserves arrived (again) and tried to land in middle of Guardsmen (again) and didn't scatter (ag.. wait, no). Then it was BBQ-time when the assault squad fired at my infantry camping at the objective. A lots of casualties, including my Comissaar. Meanwhile the Plasma Cannon shot at my infantry squad in the middle and they both failed their leadership and ran! Tough luck, but at least one of the squads was slow and stayed on board. For a while at least.

This is going to hurt... and so it did.
Turn 4
I tried to re-group with the running squad by using Creed's command but once again the guys failed their leadership and ran off of the board. Huge loss since now I didn't have a single scoring unit left on the board. And as the Assault squad had line-breaker, the score was now even. I used my whole army to bring them down and eventually I did but it was tough.

The only hope for BA to get even now was gaining Slay the Warlord point which he tried to accomplish by shooting his Plasma Cannon at Creed but it scattered off, did a single wound and I made my 5+ cover save. We decided that it was game over then and shook hands.

Aftermatch
A tough game for Blood Angels since they




really struggle against shooting armies with long range and lots of stuff that ignore Feel no Pain. But even if the game looked like a dominating victory when the IG scored both First Blood and Slay the Warlord in the same turn, the Angels of Blood gave quite an even fight with their succesful charge and deep strike. A good game and fun to play!
Imperial Guard however took the victory with scores:

The brave Imperial Guardsmen had triuphed!
Imperial Guard: 2
(First Blood; Slay The Warlord)

Blood Angels: 1
(Obective held by Tacticals)

And with this game we finished our tournament. The victor was Simson and he was happy about it (even tough it tore his heart apart when he had to kill Blood Angels).

Thank you for reading, we'll post more Batreps soon enough and be sure to comment if you have wishes/questions/other stuff to tell us.
Simson out!


A quick postscript: I (eventually) got Asurmen for my price. You shall see him in games from now on!

torstai 14. marraskuuta 2013

Batrep: Bad guys win, bad guys lose (CSM vs. Necrons 1000p)

So the second game of our little tournament (chek out our previous Batrep post) was played between Simo and Maggot, both playing armies made by Eric. A chance for Mgt to seal his victory or Simo to join the battle? Who knows? (Well, obviously we do since the game is played but you get the point) Let us see the lists then:


The brave undead ones
{This does please me}
Necrons

Overlord
- Warscythe, Seprimental wave, Resurrection Orb
 
Lord
- Resurrection Orb

20 Warriors
10 Immortals

Monolith
5 Destroyers

The forces of Chaos!
{Bah! Tremble before me, mortals!}

Chaos Space Marines

Chaos Lord
- Terminator armor & The Black Mace
- Mark of Nurgle

10 Chaos Marines

7 Plague Marines
- Flamer & Meltagun

A Random Spawn
A Random Obliterator

5 Havocs
The field after deployment
- 4 Missile Launchers

Predator
- Autocannon & Heavy Bolters

Setup & Deployment
A game of two objecitves (and the secondary objectives). The Plague Marines guarded the objective (the building in the far-right) while the Lord went in the middle with Marines and the Spawn. Havocs and Predator stayed back providing support and the Obliterator went in the reserves.

Immortals defending the objective
Necrons had their objective on the ruins and Immortals (Lord with them) deployed behind them. The Warriors were in the middle with the Overlord. The Destroyers went in the left with the Monolith.

Turn 1
This is going to hurt...
The Chaos Lord and his bodyguards ran across the table doing nothing more while the Spawn followed. Havocs tried to shoot their kraks towards the Monolith but did nothing. Predator was the most succesful part of the army this turn, by killing 4 Warriors (two respawned). Plague Marines were out of range and did nothing.

Immortals moved at the objective and Warriors moved forward, leaving te Overlord from the unit. The Destroyers and Monolith moved towards the left side of the table, trying to flank the Marines. Monolith fired the large blast of necromancy doom and killed four marines. That's bad. Other than that the army did pretty much nothing. (Altough the Immortals killed one more Marine.
End of turn 1

Turn 2
Yay! A single glance
{You've no right to cheer, mortal}
The random lonely Obilierator stayed in reserves, while Marines moved towards the Warriors with the Spawn following. Havocs continued their attempt of bringing the Monolith down. They actually did one glance. The Predator and Plague Marines both fired at the Destroyers, killing 3 of them. One of them came back. I then assaulted the Warriors with my Spawn who took another wound in the Overwatch but made it to the battle, being quickly followed by the Marines. The batte was quick and merciless. The Warriors lost about five guys who never came back and killed none. They fled the battle and were caught! So about 12 Warriors were ran over. The Marines concoliated away and Lord left the unit and went after the Overlord.

Close-combat (quality over quantity?)
{Nay. The mighty sons of Necrontyr faced the other way}
The Necrons continued their fight nontheless and focused the fire at the Plague Marines on the left. The Monolith fired everything it had and... did nothing. The big plate of awesomeness scattered away and the T5 + Feel no Pain were victorious. The remaining two Destroyers did the same and killed one of them. The Immortals focused their fire towards the Marines, killing a single one.

The Lord and Overlord fought but did nothing to each other...




Turn 3
Surprise!
The random Obliterator arrived from reserves and deep striked next to the Monolith, but scattered off  the board when I rolled catastrophically double sixes. A bit of luck on the next roll and he went back to reserves. The Plague Marines decided that it was time to do something.. Well, one of them did. The meltaguy ran close to the Monolith while the rest stayed in cover. He shot and he missed. Damn. Meanwhile the remaining few Chaos Marines and the Chaos Spawn moved close to the Immortals and charged. The Champion challenged the Lord. Couple of Immortals fell by the Spawn but nothing else truly happened. The Chaos Lord did a wound to the Overlord with his Black Mace. The Overlord had to do his toughness test, which he failed and died. Gods of Chaos rewarded him with the Spawnhood.

At Necron turn the figthing was becoming a little desperate as the only thing capable of shooting was the monolith. He shot, he scattered, he wounded a couple of Plague Marines and they saved both Feel no Pains. Then we continued with the close combat where a couple of Immortals died by the Spawn and they did nothing back. Champion killed the Lord and was rewarded by +1 Initiative.

Turn 4
The Obliterator finally arrived to the field (and was an inch away from getting back there again).  The Havocs, single melta-Plague Marine and the Obliterator with his twin-linked melta fired towards the Monolith and took two hull points off of it. Then my SpawnLord charged the Immortals and combined with the other Spawn and Marines took a couple of Immortals down.

The Monolith was near destruction and fired it's Pie Plate of Awesomeness once again (now towards the Predator) and did a glance. Then the Immortals fought fiercely but lost many guys, failed their leadership, ran and were ran over. The Marines took the objective and my Spawns wandered around with nothing to do.

We didn't have another Spawn model so that Destroyer got proxyed as one.
{Traitorous fool}
Aftermatch
MGT had his opinion about this game
{You've no right to say such proposterous things. Mortal}
At this point we shook hands since the only 'Cron model left was the Monolith and I had both objectives. It was really hard to tell which one was winning until those Warriors were lost... However, the forces of Chaos triuphed today (again...) and Simo had a point in our tournament.
The scores were:

Necrons: 0

Chaos: 5
(Two objecitves; Slay The Warlord; First Blood; Linebreaker)


We'll soon publish the third and final part of our tournament. Who will win? We shall see..


tiistai 29. lokakuuta 2013

I love and hate WHFB

I really do love WHFB (from now on just FB). I do. It is so different from 40K, I mean, damn, just look at the diverse line of Undead or Beasts (Beastmen and Skaven) or Men and the list goes on. My point is not the gallery of miniatures, however, but the gameplay. It is wonderful.

But now that we talked about miniatures, let me tell you of my probably biggest pet peeve. Goddamn squadrons, or better to be specific, assembling them.


Now, squadron isn't most likely the correct term but damned if I remember. So anyhow, assembling these critters is frustrating as hell. I don't know if it's just me or what, but just look at this:

GODDAMNIT

Fuck. That tail just wont let me be. Yes, I was dumb when assembling the musician because now he doesn't fit and I'm stuck with this but goddamnit. I hate this.

GAH

Holy Christ this is annoying. Let's take a look at the army book:

So far so good...
Why do You taunt me so?
Please let me out of my misery. There has to be a way. And there is; re-arranging. Wonderful. Magical. Awesome. It looks terrible.
Sweet baby Jesus
That could work, actually. It's even kinda Skaven-ish. Just look, that verminous back-stabbing assface is about to plummet his companion to the ground to claim status as a Fangleader. Marvellous. Or maby he's just really getting into this and drumming the maddest single-drum march beat there was. I don't know. I should, but hey, that is where he'd fit. Let's just glue the rest of 'em down and move in to the nex column.
This is starting out good...



  Why. Just why.

I give up. I'm not going to do this anymore. Maby tomorrow. I'll continue then and we'll see each other when I duel to the death against Simo on the field of glorious battle (battle reports ahoy, not written by me, hurray!)

-MaGGoT 
 


keskiviikko 23. lokakuuta 2013

Batrep: Wait, this isn't my army! (Eldar vs. Daemons 1000p)

So we started this little tournament of ours. Summing it up:
Three players, six armies. Each army is used once and each player plays two games.
We randomize what armies we play.
Armies are all 1000 points.
Winner gets praise and one character bought by other guys.

Armies:
Imperial Guard (made by Makkonen)
Eldar (Simo)
Chaos Space Marines (Eino)
Necrons (Eino)
Blood Angels (Simo)
Chaos Daemons (Eino)

And after random army choices (by rolling a dice), we got these games:
MaGGoT Daemons - Eric Eldar
MaGGoT Necrons - Simo Chaos SM
Simo Imperial Guard - Eric Blood Angels

__________________________________________________________________________
So we played the first game between MGT and Eric.
Eldar vs. Daemons it is then.

The Warlords. Yes, I know that isn't exactly a Spiritseer and yes, I know it's not painted... Sorry.

Eldar
Left flank of the Eldar deployment. Another objective in there somewhere

HQ
Spiritseer
- The Phoenix Gem
- Warlock w/ Singing Spear

Elites
5 Striking Scorpions
- Exarch w/ Claw

Troops
5 Wraithguard
- D-Cannons

 And the right flank You can also see the Scoripions, Prince and the blue mark of the objective.
5 Wraithblades
- with Ghostswords

10 Dire Avengers
- Exarch w/ Shimmershield

10 Guardians
- Starcannon
- Warlock



Daemons

HQ
90% of Daemon deployment was here. Also the yellow objective marker
Daemon Prince

Troops
20 Blaguebearers

20 Bloodletters

5 Flamers of Tzeentch


Setup/Deployment:

The other 10% with an objective
A game of 4 objectives, each worth a single Victory point. Eric deployed his Guardians to keep the objective on the far-left and his Dire Avengers in front of them. His Wraithbaldes were defending the other objective and Guard was supporting them with the Fire Prism. Maggot deployed only half of his forces on the table, the Daemon Prince and Plaguebearers. The rest arrived via Deep Strike. After that Eric Inflintrated his Scorpions near the Prince. The battle was about to begin.


Turn 1
Daemons sarted simply by moving the Prince towards the Scorpions and charging them. The Scorpions did nothing, but the Prince wiped out half of them. After that they stood their ground and the battle went on.
Ka-blammo
The first Eldar turn was almost as short. He moved Dire Avengers and Fire Prism only slightly forward. Then he fired the Large Blast mode towards the Bearers, scattering off and getting only few wounds. I think like two of them actually fell. Then the Scorpies continued their hopeless fight, and got crushed by the mighty Daemon who then concoliated away. First blood to the Daemons and end of turn one.




Turn 2
The Gates of Hell just jumped out of nowhere
The Bloodletters arrived by Deepstrike, hardly scattering at all, but the Flamers of Tzeentch stayed in reserves. The Plaguebearers just chilled guarding their objective while the Prince flew above the Prism, ready to charge and do some serious wrecking damage. That happened and the Prism exploded. The Prince lost an unlucky wound in the explosion and then moved away. The Eldar moved their DA closer to the Plaguebearers, and the both Wraithunits simply moved a little bit and then fired towards the Prince, taking two wounds off of him. The Warlock then shot his Singing Spear actually killing the Daemon Prince. Slay the Warlold point for Eldars and sad-face for spectating Simo. The Avengers got a few lucky shots towards the Plaguebearers and battle focused away. The Wraithblades then charged the Bloodletters. Wraiths lost a guy, the Letters few more but then passed their Demonic Instability test by rolling a four.

Turn 3
The end of turn 3
The Flamers arrived from reserves and landed next to the DA. Only one way to describe this: BBQ-time. Nearly the whole unit was destroyed, leaving only two Avengers who passed their Ld-test. Meanwhile the Plaguebearers moved slightly forward and the battle between the Wraithblades and the Bloodletters was ended and the Bloodletters wiped the mighty Wraiths from the battlefield. The letters then moved towards the objective. Eldar retreated to deal with the Flamers who truly didn't stand a chance when the remaining DA, Guardians and the Wraithguard fired at them.

Turn 4
Tough times for Space Elves.
The game was near the end, since the Eldar had only the slightest chance of draw. However, we decided to continue the game and Daemons took a slight risk when leaving the objective with the Bloodletters. The risk was not in vain, for the Daemons charged the Wraithguard, taking down most of them and gaining Slay the Warlord point trough challenge after an unlucky roll of a '1' for the Phoenix Gem.


The End Game

A tough fight and it was truly difficult to tell which side was going to win before the third turn. Successful Deep Strikes by Daemons and First Blood were the key parts here, that ensured the victory. Well played by both players, when remembered that both played their very first games with the armies.

Eldar: 2
(Objective held by Guardians; Slay the Warlord)

Daemons: 3
(Objective held by Plaguebearers; First Blood; Slay the Warlord)



After the battle the Bloodletters were also only an inch away from Linebreaker. However, that was not needed as Maggot had prevailed!   

A smile comes easy to a winner... I guess Eric's sign was the opposite.
*Judgemental look*

We'll post the other two games soon enough.
Thank you for reading, Simo out!





keskiviikko 25. syyskuuta 2013

When Games Workshop hunts, your wallet is the prey(Quick news and hopes about the new Dark Elf announcement)


 



When Games Workshop hunts, your wallet is the prey(Quick news and hopes about the new Dark Elf announcement)


So hello again, its Eric here and i am here to talk about the new announcement about the Dark Elves. How can i know for sure? Video with elves, boats and MaGGot sized letters saying: "you are the prey", IT MUST BE THE NEW CODEX FOR IMPERIAL GUARD. It will be revealed in less than 36 hours so before the arrival of Brotha Elves, lets see my hopes

Well lets start with the fact that i hope they wont suck. Dark Elves were a middle-class army. Not bad, but not that amazing. By my first glance at the current army book, they were boring. All models have "hatred" rule is nice, since even Bloodletters have to buy the sodding rule, but nothing else makes the  Dark Elves a boring army, even the Empire feel more special. I would want for the Dark Elves to have Fluff based rules, something to do with torture would be nice. And make the other units more special. A bigger elf with a bigger sword is not that special. Here i have one:

  Core 
Enslaver     M  WS BS S  T  I  A  Ld                  10p each
 10+           6    5    5    3  3  5   1   8

Equiment: Pair of hand weapons, A net
Special rules: Skirmish, Frenzy, Swiftrider

A NET: When a unit of Enslavers charge, or is been charged, Enslavers throw their nets. Opposing unit loses charge bonus (if they would have it) and get "Always strike last" for the duration of the first round of combat. Every model in direct base-contact with an Enslaver when this happens, models must pass Strength test, or they cannot do anything on the combat phase. S tests must be taken until every one is free of the nets hold. As long as there is at least one model, who has not passed the S test, unit is counted as having " Always Strikes Last"

For now only time will tell what future has in store. I realize that this must have been very confusing update, but its very late where i come from and i will go and catch some shut-eye. This has been Eric, signing off.







Batrep: Giving Chaos a try?

  Chaos Space Marines vs. White Hunters 850p

Our very first batrep was a battle fought between me (Simo) and Eric. I had left all my figures at home so he borrowed me his Chaos and made me a solid list with mostly close combat units. (My first battle with the forces of Chaos). He decided to fight with his new Raven Guard successor chapter of White Hunters.


The Warlords of our armies



The deployment after scout & inflintration

So here are the lists:

Chaos

HQ
Chaos Lord - 147p
- Mark of Khorne
- Gift of Mutation
- Terminator armour with pair of Lightning Claws

Elites
10 Posessed - 290p
- Mark of Khorne

Troops
15 Khorne Berzerkers - 320p
- Champion has Power Sword and Gift

The army and deployment of White Hunters
10 Chaos Space Marines - 190p
- Mark of Nurgle
- Veterans of the Long War
- Heavy Bolter

Loyalists

HQ
Chapter Master
-Blade of Burning
-Artificier Armor
-Jump pack

The army and deployment of Chaos
Elites
Vanguard Veterans
- Thunder Hammer, 5x Lightning Claws, 4x Storm Shields

Troops
10 Tactical Squad
-Missile launcher
-Grav-gun
-Veteran


10 Tactical Squad
-Missile and Melta
-Veteran


_______________________________________________________________________

What's on MaGGoT's mind?
Chaotic theme on the game since both objectives have the Mark of Khorne in them. This could be a sign from above... or not. Most likely Simo's Berserkers will masturbate themse ahemm... stumble to death, which will be a minor setback to the assaulty theme of his army. Likely winner is White Hunters, whose Jump Infantry will prove valuable in the small field. Also, the Posessed suck. Period. 

"Remember the scars!" White Hunters guarding the objective


Deployment and bunch of useless throws:


Warlord Traits:
Chaos - Master of Deception (explained later)
Hunters - All friendly units within 12'' of the Warlord may re-roll moral tests

Gifts of Chaos:
My Berserker Chapion got Stubborn, which did him no good since his whole squad was already Fearless. Lord rolled 44 and got Crusader special rule which was important later in the game.

This was a game of two objects, one in each side of the table. Eric rolled better and got to deploy first. He placed most of his army behind the Aegis Defence Line around his objective and left one Tac squad on the right.
Soldiers of Chaos are ready to take the objective. Simo, GTFO
I deployed my Chaos Marines near my objective and the rest of my army on the left, hoping to get a slight cover save against his scary Grav-guns. The Chaos Lord joined Posessed in the far left as my Berserkers were nearer to the centre. My Warlord trait allowed me to Inflintrate D3 units. I rolled 4 and moved both of my CC-squads nearer to the enemy. At the same time Eric's Vanguard (along with their Chapter Master) used their 12'' Scout move and got close to my Chaos Marines and moved his Tacticals slightly closer. I failed to steal the initiative so he got the first turn. Here we go!


Turn 1:
Being already close to my home objective his Veterans flew above my ADL towards the poor Marines defending it. Meanwhile his Tac squads got few boltershots, killing total of 3 Berserker. Not so good but neither was that useless. He then assaulted the objective-keepers with Vets and I managed to kill one of them in overwatch. His Chapter Master wiped the floor (or ground) with my Champion in challenge, altough his sword did burn in his hand, making him lose a single wound. His remaining guys then swinged their Lightning Claws at the rest of the enemy, taking out about half of the squad. Chaos then struck back and with Preferred enemy (Space Marines) they managed to take out one guy. Lost the battle but passed the Ld roll and therefore stayed to fight another day.

Table after the Hunter's turn 1
The first turn of chaos started as my posessed ran across the table and the Crusade-rule (of Lord's gift) proved valuable as they travelled total of 10 inches on the table. The Berserkers realised that something had just gone wrong and they turned around to help their Brethren in danger and charged the Veterans. Berserker Champion then declared a challenge to which Eric decided to answer with his Vanguard Sergeant. His Thunder Hammer was too slow and Champion slew him with his Power Sword. I then rolled in the Chaos Boon table getting... nothing. The offering wasn't "good enough". Great. Then the remaining Berserkers piled in around the Chapter Master losing one guy when he swirled his magic sword around (truly unlucky rolling here). The remaining 10 guys poked him with their little swords and drowned him in wounds. Requiescat in Pace, the guy whose name I never remember. The remaining 2 Vets slashed with their shiny claws, taking out one of the Marines who then attacked back doing nothing. Ld's were thrown, but with all the fighting everyone was too busy to give a damn, so the battle continued.


 


Turn 2:
The closest Tactical squad retreated 6 inches and they both fired at the Posessed, killing few. After that we continued fighting once again the two Veterans fought bravely and killed one of my men, who then struck back doing nothing. The White Hunters turn was really a short one.

Lots of greyness here. Chaos Lord scares the color from your face?
Chaos turn was not much longer. My Berserkers charged the Veterans pretty much wiping them out and consolidaiting away. Meanwhile the Posessed also charged, getting barely into battle (only 4 guys were able to fight after piling in). Then my Lord made a challenge and, well... there's no putting it gently, he simply crushed the brave SM Sergeant and was rewarded with better armour save (2+ armour already...). The Posessed got +1 Initiative and Attack (Vessels of Chaos) and killed few Marines.

The game was ended with a handshake
Turn 3:
The last Tactical squad charged my Posessed and the Sgt. got challenged (surprise!) and died (surprise!!). The fighting was fierce and the Marines took many of my Posessed down but eventually lost the fight while my other army did pretty much nothing but scrathced their butts.

So the brave White Hunters got tabled in turn 3 and the gods of Chaos smiled upon the new guy (ME!).
Thank you for reading and we hope you enjoyed this batrep, because there's more to come!

- Simson